Forcing Chrome to use the GPU to improve performances on redraw

In Chrome for Android I am working with large images. What we want it is the ability for the user to resize the image properly in a smooth way. For small images this works quite fine, however when it comes to large images, for example images captured from device’s camera, this operation is not really smooth.

To force Chrome to use the GPU, all we need is a CSS transform property applied to the image, for example:

transform: translate3d(0, 0, 0);

This will improve drastically the perceived smoothness of the image while working with it. Even if the CSS transform property it is not going to change anything on how the image is displayed or rendered, it will force the GPU to take care of the rendering, making the transition much smoother.